Cage. The crib can trap one medium size creature or two small or smaller creatures in itself. Creatures trapped have disadvantage on saving throws against the lullaby trait and when the crib makes a slam attack against another target the attack is also against the trapped creature.
False Appearance. While the crib remains motionless, it is indistinguishable from a normal crib.
Antimagic Susceptibility. The crib is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the crib must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.
Blanket Wrap. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. A creature hit by the blanket is grappled, restrained, and dragged into the crib. A creature can make a DC 13 Strength saving throw to break free at the end of its turn. The crib can only have one creature wrapped by the blanket.
Lullaby (Recharge 6). The crib plays music, creatures within 30 feet that can hear it must make a DC 13 Wisdom saving throw or become Unconscious. On success, a creature is immune to this effect for the next hour. Creatures that cannot be put magically to sleep or do not sleep are immune to this effect.
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