Large Construct, Unaligned
Armor Class 13 natural armor
Hit Points 15 (3d10)
Speed 20 ft.
STR
13 (+1)
DEX
9 (-1)
CON
10 (+0)
INT
1 (-5)
WIS
10 (+0)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Cage. The crib can trap one medium size creature or two small or smaller creatures in itself. Creatures trapped have disadvantage on saving throws against the lullaby trait and when the crib makes a slam attack against another target the attack is also against the trapped creature.

False Appearance. While the crib remains motionless, it is indistinguishable from a normal crib.

Antimagic Susceptibility. The crib is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the crib must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.

Blanket Wrap. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. A creature hit by the blanket is grappled, restrained, and dragged into the crib. A creature can make a DC 13 Strength saving throw to break free at the end of its turn. The crib can only have one creature wrapped by the blanket.

Lullaby (Recharge 6). The crib plays music, creatures within 30 feet that can hear it must make a DC 13 Wisdom saving throw or become Unconscious. On success, a creature is immune to this effect for the next hour. Creatures that cannot be put magically to sleep or do not sleep are immune to this effect.

Habitat: Urban

AresJett

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