Gargantuan Construct, Unaligned
Armor Class 20 G.U.N.D.A.M. Armor
Hit Points 350 (20d20 + 140)
Speed 60 ft., Fly 120 ft.
STR
26 (+8)
DEX
26 (+8)
CON
30 (+10)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +14, DEX +14, CON +16
Damage Vulnerabilities Acid
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison, Psychic
Senses Darkvision, Passive Perception 15
Languages Languages known by the Pilot
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Piloted. A Gundam can only operate when controlled by a creature.  A creature can use their action to climb in the Mobile Suit and take control of the Gundam, becoming the Pilot. The Pilot controls all aspects of the Gundam. The Gundam assumes the Pilot’s Intelligence, Wisdom, and Charisma scores as well as Initiative until no longer being piloted. 

Armored Cockpit. The cockpit is located in the chest of the Mobile Suit. The Pilot in the cockpit has full cover. If the Gundam reaches 0 hit points it continues to function, and any damage dealt to the Gundam instead is dealt to the Pilot.

Tech (Magic) Resistance. The Gundam has advantage on saving throws against spells and other magical effects. 

Siege Vehicle. The Basic Gundam deals double damage to objects and structures, other than Starships. 

Weak Against Ships. The Basic Gundam was designed to battle other vehicles of similar size and strength.  Its weapons cannot easily penetrate Starship’s armor. The Basic Gundam deals half damage against Starships. 

Towering Presence. Enemies that start their turn within 30 feet of the Gundam must succeed on a DC 21 Wisdom saving throw or be frightened until the start of their next turn. If the enemy’s saving throw is successful it is immune to the Gundam’s Towering Presence for 24 hours. 

Actions

Multiattack. The Basic Gundam can make four attacks using either the Energy Blade or Proton Rifle, replacing one attack with its Rocket Flail if available. 

Energy Blade. Melee Weapon Attack: +14 to hit, reach 15 ft., 1 target. Hit: 24 (4d8 + 8) fire damage. 

Proton Rifle. RangedWeapon Attack: +14 to hit, range 300/900 ft., 1 target. Hit: 24 (4d8 + 8) lightning damage.

Rocket Flail (Recharges 5-6). Melee Weapon Attack: +14 to hit, reach 60 ft., 1 target. Hit 22 (4d6 + 8) bludgeoning damage. The target must succeed on a DC 21 Strength saving throw or be knocked back 10 feet and fall prone. 

Bonus Actions

Sortie. After a Pilot enters the Gundam, they can select a target. For the next minute the Gundam has advantage on attack rolls against that target until you score a hit on that target. 

Reactions

Guard. The Basic Gundam adds 5 to its AC against one melee or ranged attack that would hit it. To do so the Basic Gundam must see the attacker and have a shield equipped. 

Description

The Basic Gundam is the framework that all other mobile suits are based on. In the future technology has advanced to the point where recreation of technology in popular culture is possible. This particular suit was designed and constructed based on the popular mecha anime Mobile Suit Gundam. 

Previous Versions

Name Date Modified Views Adds Version Actions
12/15/2022 2:15:51 AM
3
0
1
Coming Soon
3/6/2023 2:07:34 PM
11
1
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Coming Soon
3/6/2023 2:11:47 PM
8
0
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Coming Soon

Monster Tags: construct

Habitat: Urban

G_Man63

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