Armor Class
12
natrual
Hit Points
30
(4d8 + 12)
Speed
30 ft.
STR
12
(+1)
DEX
10
(+0)
CON
16
(+3)
INT
11
(+0)
WIS
14
(+2)
CHA
8
(-1)
Skills
Arcana +4
Damage Resistances
Necrotic
Senses
Darkvision 60, Passive Perception 14
Languages
Common beastman
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Summon Sleepless Corpses: The Awaker can rase the dead of dead beastmen that have yet to fully decayed. It takes 1 hour to do this ritual and after 1d4 beastmen sleepless corpses will apear.
Spellcasting. The awaker is a 4-level spellcaster. Its spellcasting ability is wisdom (spell save DC 12, +4 to hit with spell attacks). The awaker has following cleric spells prepared:
Cantrips (at will): guidence, light, resistance, thaumaturgy
1st level (4 slots): bane, inflict wounds, ray of sickness, false life
2nd level (3 slots): blindness/deafness, gentle repose
Actions
Action Melee Attack. Ritual Staff: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) necrotic damage
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