Medium Humanoid (High-Elf), Neutral Evil
Armor Class 16 (studded leather)
Hit Points 63 (8d8 + 13)
Speed 30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
12 (+1)
INT
12 (+1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws DEX +7, INT +4
Skills Acrobatics +7, Deception +7, Perception +6, Persuasion +4, Stealth +10
Damage Resistances Poison
Senses Darkvision 60 ft., Passive Perception 16
Languages Thieves' cant, Abyssal, Elvish, Deep Speech
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

Actions

Multiattack. The assassin makes two shortsword attacks.

Heavy Assassin’s Crossbow. Ranged Weapon Attack: +9{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Assassin's Heavy Crossbow"}, range 100 ft./400 ft., one target. Hit: 9 (1d6 + 3) (1d10+8) piercing damage.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

 

Description

: Alena Trel’s parents were eleven ambassadors to a human kingdom. When the kingdom experienced a revolution, her parents were caught up in the anti-nobility rage and beheaded. She was “rescued” by the assassin’s guild and worked her way up from slavery to a full assassin. She believes that the murder of her parents set her free from being raised within the shackles of morality and tradition, she rejects both except for their role in establishing her cover. While adept at infiltration style assassinations, she prefers to take on jobs best undertaken with ranged murder. Her favorite job is killing other assassins, she loves the challenge and the chance at acquiring loot useful to her. One of her recent kills, an assassin who specialized in using crossbows, provided her with the Assassin’s Crossbow and Gloves of the Crossbowperson she now uses. As would be expected, she prefers to engage in ranged combat, ideally from cover. She does not shy away from melee combat and will use her short swords should a target get too close. She is called the eye piercer because of her proclivity for shooting victims in their eyes. Even if she kills a target another way, she will stick an arrow or bolt into each eye.

Monster Tags: NPC

Habitat: Urban

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