Medium Construct, Neutral
Armor Class 12 Natural Armor
Hit Points 30 (4d8 + 12)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
4 (-3)
WIS
13 (+1)
CHA
1 (-5)
Damage Vulnerabilities Acid, Fire
Damage Resistances Lightning, Thunder
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned, Unconscious
Senses Blindsight 10 ft, Passive Perception 10
Languages understands language of its creator but can’t speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Immutable Form.  The servitor is immune to any spell or effect that would alter its form.

Mendable.  If the mending spell is cast on the servitor, it regains 2d6 hit points.

One Thousand Needles. When the servitor receives damage, countless needles erupt from its fabric skin to ward off future attacks. Whenever a creature makes a melee attack against the servitor after the needles have emerged, that creature receives 5 piercing damage. After 1 minute has passed without the servitor receiving damage, the needles retract.

Innate Spellcasting. The servitor’s spellcasting ability is Wisdom (spell save DC 11). The servitor can innately cast the following spells, requiring no material components:


Cantrips (at will): [guidance], [mending] 
2/day each:  [absorb elements], [identify], [snare]

Actions

Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 1 [bludgeoning] damage. 

Description

"Not the most durable, but more hands make for less work."

— Inora, Threadmage

Quilted Automatons. The weaving of magical textiles for the Dark Carnival can be a daunting task. Whether its to maintain upkeep of the fireproofed tents or ensuring everyone is clothed for the season, a threadmage’s work is never done. Even when working together, the exhaustive hours can strain their bodies and minds terribly; a cost the Dark Ringmaster cannot afford. Under his direct orders, the senior threadmages went to work on a project to alleviate their substantial burden – creating the first of many cloth servitors. Stitched from the same magical fabric threadmages often use in their craft, these golems work in rhythm with their creator to remove the most tedious parts of the job. When low on supplies, they have sometimes been observed to take materials from their own bodies; disturbing for other Darklings to witness, but nothing a threadmage cannot fix.

Far From Defenseless. Although cloth servitors are poor combatants, protective measures have been stitched into their bodies to at least make assailants regret accosting their otherwise peaceful activities. Embedded in each servitor is exactly one thousand magical marbles that blossom into solid, metal needles when they are physically harmed. This defense proves as effective at holding off attackers as it does alerting threadmages to potential mischief by the telltale sound of a fellow Darkling’s spooked yelp.

DemonHuntur

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