Master of Winds. Aerial does not require concentration on spells based on wind or air such as the wind wall spell.
Magic Resistance. Aerial has advantage against spells and other magical effects.
Ethereal Sight. Aerial can see 120 feet into the Ethereal Plane when she is on the Material Plane, and vice versa.
Telepathy. Aerial can speak telepathically to any creature she can see within 120ft of her regardless of which plane either creature is on.
Incorporeal Movement. Aerial can move through other creatures and objects as if they were difficult terrain.
Innate Spellcasting. Aerial's spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). Aerial casts the following spells requiring no material components:
at will: gust, fog cloud, healing word, gust of wind, wind wall
1/day each: investiture of wind, wind walk, whirlwind
Wind Blast. Aerial shoots out a gust of wind. All creatures in a 15 foot cone must make a DC 18 Dexterity save, taking 15 (5d6) bludgeoning damage on a failed save or half as much on a success. A creature that fails this save is pushed to the end of the cone and is knocked prone.
Etherealness. Aerial enters the Ethereal Plane from the Material Plane, or vice versa.
Description
Aerial has platinum green hair with teal colored eyes and pointed ears similar to an elf. She is shown to be wrapped in a green hagoromo like sash with four feathered wings sprouting from and wing like accessories in her hair and three diamond markings on both of her legs. She generally takes on the form of a young female fairy. Aerial is a very loving and caring spirit with a strong sense of duty and loyalty.
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