Special Trait. Ambusher: In the first round of combat the alien has advantage on its attack rolls against any creature that fails a DC 18 Perception check.
Multiattack. The Alien can Make 4 Attacks. 2 with its Claws if both claws hit it may make a bite attack. It Can Also Make 1 tail Attack on any one target within 10 ft.
Action Name. Claw x 2 , Bite
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 10 (1d8 + 6) [slashing] damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 f., 1 target. Hit: 15 (5d4 + 5) [Piercing] damage.
Tail. RangedWeapon Attack: +8 to hit, range 5/10 ft., 1 target. Hit: 15 (4d6 + 6) [Piercing] damage. Attacks against tail - AC:18 Hp: 20
Reaction Acid Blood: Anytime the Alien takes damage acid will spray from the wound causing (3d6) damage. DC 15 Dexterity save for half damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
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