Gargantuan Dragon, Chaotic Evil
Armor Class 20 Natural Armour
Hit Points 950 (50d20 + 5)
Speed 200 ft., One stride is half of his walk speed, he can take exactly 2 strides before stopping. , Fly 2000 ft. 3 wing flaps can move him 2000 ft, he can move his wings 3 times before stopping
STR
30 (+10)
DEX
17 (+3)
CON
20 (+5)
INT
28 (+9)
WIS
28 (+9)
CHA
19 (+4)
Saving Throws STR +19, CON +14, INT +18
Skills Animal Handling +20, Arcana +20, Athletics +20, Deception +20, History +20, Insight +30, Intimidation +30, Investigation +20, Perception +30, Persuasion +30, Religion +30
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Truesight 10000 ft, Passive Perception 18
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

 

Battle Veteran. This creature knows how to fight and cannot have disadvantage invoked on any turns it makes

 

Complete Control. The realm in which this creature inhabits is controlled by it, this realm being the realm of pandemonium

Knowledge Of The Old. This creature is resistant to attacks that require skill checks, automatically succeeding in them all

Consumer Of The Gods. All attacks this monster makes have a +10 to hit and +10 to damage.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Prepare. Prepares [Ains The God Eater] For the next incoming attack, halving its damage.

 

Multi Attack: Allows [Ains The God Eater] To do., 2 Swing Of The God Slayer Attacks, Consume Attack Actions on 1 or more targets.

Swing Of The God Slayer. Melee Weapon Attack: +10 to hit, reach 20 ft., 5 targets. Hit: 30 (10d4 + 10) [Slashing] damage.

 Consume: Natural Melee Attack:  +10 to hit, reach 20 ft., 1 target. Hit: 30 (10d4 + 10) [Piercing] damage.

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Bonus Actions

 

 
Reactions

Ancient Elder Lich Dragon Hide: Nullifies all damage *Recharges every 2 turns*

Legendary Actions

Ains The God Eater Drags his long sharp nail across his scaly hide, creating a giant chasmic wound, invoking power in the core of his being.

Ancient Horror (Costs 10 Actions): [Ains The God Eater] grabs all nearby players and creatures consuming them, instantly putting them to death. *Must be lower than 500 hit points in order to use*

Strength Of 10 Million Pantheons (Costs 5 Actions): [Ains The God Eater] pulls strength from the millions of pantheons he hath consumed, healing back 25 (2d20 + 5) worth of hit points lost, also gaining temporary hit points worth 30 (2d10 + 10) 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A gargantuan humanoid, Older than the Eldritch Gods themselves, Covered head to toe in massive trench-like scars from his battles with the gods. His face obscurred in blackness, hiding away his gnarled lips from consuming so many a pantheon.

his burly body trumps the size of many mountains, built as if molded by some other more powerful entity, all be it an impossibility, he has little respect for anything beneath his power level (Being everything), He regularly goes around and kills angels demons and gods and consumes them gaining even more power as he does.

It is rumored that if his belly were cut open the mind would never be able to comprehend the amount of nightmare-ish things that happen inside, and all of these things would be unleashed upon the world, all be it freeing the gods that lay dormant inside.

Lair and Lair Actions

The realm of pandemonium a place of utter chaos, Ains The God Eater rules this area without any resistance his power leaking everywhere and anywhere, this realm cannot be traversed very well as the realm makes utterly no sense. any creature trying to enter that isn't shielded or has an iq lower than 500 goes insane, they cannot fathom anything on the inside.

Lair Actions

On initiative count 0 (losing initiative ties), [Ains The God Eater] takes a lair action to cause one of the following effects; [Ains The God Eater] can’t use the same effect two rounds in a row:

  • Symphony. Distortion: Plays a sound that (Upon a failed saving throw with a dc of 17) Deafens all creatures in pandemonium that are not subservient to [Ains The God Eater]
  • Uncontrollable Carnage. Illusion: [Ains The God Eater]'s utter unfathomable power twists the landscape into one of the following (Roll a d4 to determine): Scorched Landscape, Frost Landscape, Mountain Landscape, Darkness.
  • Scorched Landscape: The landscape turns into a scorching desert filled with random unexplainable things like giant melting clocks, eyes with pupils made of oranges, etc. Every 1000 feet your players must make a saving throw with a dc of 10 to not get exhaustion.
  • Frost Landscape: The landscape turns to an icy wasteland filled with unexplainable things like giant frozen towers filled with shadowy hands, giant scales of creatures that fumble around the ground as if swimming, etc. Every 1000 feet your players must make a saving throw with a dc of 10 to not get Blinded.
  • Mountain Landscape: The landscape turns into a mountainous domain filled with random unexplainable things like shikara made of bones peeking up from the edge of canyons, and beings made entirely of eyes and flesh using their fleshy tendrils to climb the giant mountains, etc. every 1000 feet across these mountains your players must make an athletics saving throw (dc level 10) to not get set back 100 - 1000 feet.
  • Darkness: The landscape stops emiting light and becomes entirely black, random things peer from the darkness and attack your players with stealth advantage on attacks (Unless a character has truesight or blindsight).

If Ains The God Eater dies, these effects cease immediately.

Habitat: Underdark

GodOfIncrade

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