Armor Class
17
Natural Armor
Hit Points
80
(2d8 + 4)
Speed
50 ft., Walk 35 ft.
STR
20
(+5)
DEX
13
(+1)
CON
16
(+3)
INT
8
(-1)
WIS
6
(-2)
CHA
7
(-2)
Saving Throws
STR +8
Damage Vulnerabilities
Piercing
Damage Resistances
Bludgeoning
Condition Immunities
Blinded
Senses
Darkvision 120 ft. - badgers are blind but use their incredible smell to track things in the dark., Passive Perception 21
Languages
--
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Rend - If the creature has not moved this turn it can 'Claw' up to 3 times.
Darkvision 120 ft. - badgers are blind but use their incredible smell to track things in the dark.
Keen hearing and smell - has advantage wisdom (perception) checks that rely on hearing or smell
Actions
Bite: +5 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 5) piercing damage.
Claw: +2 to hit, reach 7 ft., two target. Hit 9 (1d8 + 5) piercing damage plus 9 (2d6 + 5) bludgeoning.
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Posted Aug 11, 2025badgers aren't blind tho