Large Elemental, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft., Swim 90 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
12 (+1)
WIS
10 (+0)
CHA
8 (-1)
Skills Intimidation +10
Damage Resistances Acid, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 10
Languages Aquan
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Water Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

blood rite. the elemental uses a action to make a blood rite and add so many d20s of either cold acid or fire to all its attacks. but it takes 1 more d20 then what it added to its attacks (exp add 3d20 cold take 4d20 damage).

 

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Whelm (Recharge 4–6). Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8 + 4) bludgeoning damage.

Habitat: CoastalSwampUnderwater

samuelmiller0428

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