Small Beast, Lawful Evil
Armor Class 16
Hit Points 12 (2d12)
Speed 0 ft., fly 5 ft. (hover)
STR
2 (-4)
DEX
4 (-3)
CON
10 (+0)
INT
18 (+4)
WIS
14 (+2)
CHA
10 (+0)
Senses Darkvision 30 ft., Truesight 10 ft., Passive Perception 16
Languages Telepathy 120 ft.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Telepathic Shroud. The ascendant cranium rat is immune to any effect that would sense its emotions or read its thoughts, as well as to all divination spells. 

Actions

Spellcasting. The ascendant cranium rat casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

At will: bane, command, detect thoughtssleepmind spike

2/day each: dominate beast, modify memory, suggestion

Mind Blast (Recharge 5–6). The ascendant cranium rat magically emits psychic energy in a 30-foot cone. Each creature in that area must succeed on a DC 14 Intelligence saving throw or take 16 (3d8 + 4) psychic damage and be stunned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Illumination. The ascendant cranium rat sheds dim light from its exposed brain in a 20-foot radius or extinguishes the light.

Description

At times a cranium rat can be forcibly separated from its swarm, cut off from the network of minds with which it draws intelligence. For most this is the end, and they perish soon after. But a resilient few survive, forcibly entering the minds of normal rats and other creatures, and begin building a stronger mind for themselves, amassing power and organizing lesser lifeforms to do their bidding.

Previous Versions

Name Date Modified Views Adds Version Actions
12/7/2018 10:41:08 PM
8
0
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Coming Soon
3/8/2023 5:55:14 PM
386
20
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Coming Soon

Habitat: UnderdarkUrban

Toreybe

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