Telepathic Shroud. The ascendant cranium rat is immune to any effect that would sense its emotions or read its thoughts, as well as to all divination spells.
Spellcasting. The ascendant cranium rat casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
At will: bane, command, detect thoughts, sleep, mind spike
2/day each: dominate beast, modify memory, suggestion
Mind Blast (Recharge 5–6). The ascendant cranium rat magically emits psychic energy in a 30-foot cone. Each creature in that area must succeed on a DC 14 Intelligence saving throw or take 16 (3d8 + 4) psychic damage and be stunned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Illumination. The ascendant cranium rat sheds dim light from its exposed brain in a 20-foot radius or extinguishes the light.
Description
At times a cranium rat can be forcibly separated from its swarm, cut off from the network of minds with which it draws intelligence. For most this is the end, and they perish soon after. But a resilient few survive, forcibly entering the minds of normal rats and other creatures, and begin building a stronger mind for themselves, amassing power and organizing lesser lifeforms to do their bidding.
Previous Versions
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12/7/2018 10:41:08 PM
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3/8/2023 5:55:14 PM
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