Large Elemental, Neutral
Armor Class 17 (natural armor)
Hit Points 137 (13d10 + 72)
Speed 30 ft., Burrow 30 ft.
STR
20 (+5)
DEX
8 (-1)
CON
22 (+6)
INT
8 (-1)
WIS
19 (+4)
CHA
5 (-3)
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 9
Languages Terran
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

False appearance. While the aurum giant remains motionless, it is indistinguishable from an inanimate crystal formation.

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Shatter. When the aurum giant is reduced to 0 hit points, it shatters in an explosion of rock fragments. Each creature within 10 ft. of it must make a DC 15 Dexterity saving throw, taking 16 (4d8)piercing damage on a failed save or half as much on a successful save.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Hurl Crystal Shard (Recharge 5-6). The aurum giant tears a chunk of crystal from its body and hurls it at one target within 60 ft. The target must make a DC 15 Dexterity saving throw. On a failure, the target takes 16 (3d8+4) piercing damage or no damage on a success. All creatures within 5ft. of the target must succeed on a DC 14 Dexterity saving throw or take 1d8 piercing damage.

Monster Tags: Elemental

Habitat: Mountain

PangramSoup

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