Medium Humanoid, Any Alignment
Armor Class 9
Hit Points 12 (2d6 + 3)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws STR +3, DEX +4
Senses Passive Perception 10
Languages common and one other language. if you wish for the language to be random roll a d6: 1 dwarfish 2 elvish 3 halfling 4 draconic 5 gnomish 6 orcish
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

you may choose which attack the acrobat makes. ( it only makes one per turn)

fist +3 to hit 1d6+1 damage

kick+3 to hit 1d6+2 damage

Reactions

normal reactions

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

human, any outfit.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

PJtheARCHER

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