Special Trait Name. at 3rd lvl cast charm once per long rest,
Spellcasting. as a 10th lvl Wizard, DC sv 15 Spell att: +7
Prepared Spells
1st Level (4 slots): Mage Armor, Magic Missile, Witch Bolt, Detect Magic, Charm Person
2nd Level (3 slots): Melf's Acid Arrow, Gust of Wind, Misty Step
3rd Level (3 slots): Fireball
4th Level (3 slots): Ice Storm, Wall of Fire, Confusion
5th Level (2 slots): Bigby's Hand, Cone of Cold, Cloudkill
Action Melee Attack. +10 th, +5 dam, Longsword+3 Frostbrand 1d8 +5 +1d6 cold in freezing temp the blade sheds bright light in a 10' radius and dim light for an additional 10' when u draw this weapon you can extinguish all non-magical flames within 30' of you, this property can be used no more than once per hour.
Reaction Name. Evocation Savant, Potent Cantrip, Empowered Evocation
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
Darkvision: 60'
Infernal Legacy: When you kiss a target who is incapacitated, restrained, charmed, or otherwise willing. The target must make a con sv throw against you save DC, The DC for this saving throw equals 8 +your Chr mod +your proficiency bonus. A creature takes 1d8 then at 5th lvl 2d8, then 3d8 at 11th, 4d8 at 17th, the targets hp max is reduced by an amount equal to the dam taken. this reduction lasts until the target finishes a long rest, the target dies if this effect reduces its hp max to 0.
Languages: Can speak read and write Common and Infernal
Fiendish Tongue: Proficiency in Deception
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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