Large Beast, Unaligned
Armor Class 21 (natural armor)
Hit Points 696 (4d10 + 674)
Speed 30 ft., Climb 30 ft.
STR
22 (+6)
DEX
22 (+6)
CON
30 (+10)
INT
18 (+4)
WIS
21 (+5)
CHA
14 (+2)
Saving Throws STR +14, CON +18
Skills Stealth +7
Damage Vulnerabilities Fire
Damage Immunities Necrotic, Poison
Condition Immunities Blinded
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 25
Languages --
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker. The spider ignores movement restrictions caused by webbing.

Legendary Resistance (3/Day).

Aura of Shadow . Any creature that starts its turn within 30 feet must succeed on a DC 22 Constitution saving throw or take 14 (4d6) necrotic damage, Undead are immune to this aura.

 

Actions

Bite. Melee Weapon Attack: +15 to hit, reach 5 ft., one creature. Hit: 7 (2d8 + 3) piercing damage, and the target must make a DC 25 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 22 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 50; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Legendary Actions

Shadow Breath (Recharge 5-6). Shadowy fire in a 60-foot cone. Each creature in that area must make a DC 22 Dexterity saving throw, taking 56 (16d6) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hit points by this damage dies, and an undead shadow rises from its corpse and acts immediately after the dragon in the initiative count. The shadow is under the dragon’s control.

Doom - (Recharge 6) . One creature it can see within 300 feet of it. The target must succeed on a DC: 22 Wisdom saving throw or take 26 (4d12) necrotic damage and become frightened until the end of the nightwalker's next turn. While frightened in this way, the creature is also paralyzed. If a target's saving throw is successful, the target is immune to the Doom for the next 24 hours.

Monster Tags: Misc Creature

Habitat: MountainSwampUnderdark

Acdcwarrior073274698

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