Maiar's Beauty. Prolonged conversation (5 minutes) with a Maiar can result in infatuation leading all charisma rolls against this creature to become disadvantaged.
Dark Lieutenant. Any other allies of Morgoth (e.g. Orcs, Spiders, Balrog...) must make a saving role of WIS 15 or become under the control of this creature until the creatures next turn, this trait can be used every other turn of the user.
Spellcasting. The [monster name] is a 7-level spellcaster. Its spellcasting ability is [CHA 18] (spell save DC 14, +3 to hit with spell attacks). Annatar has following sorcerer spells prepared:
Cantrips (at will): Prestidigitation, Minor Illusion, Chill Touch, True Strike, Message
1st level (4 slots): Charm Person, Mage Armour, Shield, Fog Cloud
2nd level (3 slots): Blindness/Deafness, Misty Step, Hold Person
3rd level (3 slots): Counterspell, Fire Ball, Lightening Bolt
4th level (1 slot): Blight
Twisted Form. Transform in a man-bat form with an increased movement of 60ft, and the ability of flight.
Tainted Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 10 (1d10 + 5) [piercing] damage.
Sonic Scream. RangedWeapon Attack: +5 to hit, range 30/60 ft., 2 target. Hit: # (1d8 + 3) [thunder] damage.
Enter the description for how bonus actions work for your monster here.
Deceiver's Deliverance. Upon being discovered as deceiving someone by that person Annatar gains advantage upon all deception and persuasion checks while the player gains disadvantage to any perception and insight checks made against him. Furthermore, if the Annatar's opponent was to succeed say an insight check by more than a margin than 5 of Annatar's deception role then Annatar will disappear immediately and become untraceable.
Void's possession. Upon reaching <9 HP Annatar will disappear (becoming untraceable) and cast minor illusion of his body dead and broken. This will only confuse his opponents as under close inspection it will seem like an image and upon touch the illusion shall disperse.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Annatar can take many forms but these are usually in order to either horrify or charm his target, for example a humble elven 'gift-giver' or a giant humanoid bat
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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3/9/2023 2:10:53 PM
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5
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1
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Coming Soon
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