Large Construct, Neutral
Armor Class 17 Natural
Hit Points 60 (10d10 + 10)
Speed 30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
13 (+1)
INT
2 (-4)
WIS
10 (+0)
CHA
3 (-4)
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Blindsight 10ft, Darkvision 60ft, Passive Perception 12
Languages Understands The Languages Of Its Creator But Can't Speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits
  • Immutable Form. The construct is immune to any spell or effect that would alter its form.
  • Magic Resistance. The construct has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The construct's weapon attacks are magical.
  • Sneak Attack. 4d6
Actions

 Bite:+6 to hit, reach 10 ft., 1 target. Hit: 6 (1d4 + 4) [pierce] damage. 

 Jugular Bite: If a creature within melee range of it is prone or paralyzed the construct can add an extra damage die to it's attacks. 

Bonus Actions

As a bonus action the construct can take the Dash, Disengage, or sneak actions.

Legendary Actions

Venomous Fangs (Costs 1 Charge). The construct can Imbue its next attack with toxic acid dealing an additional 3d10 [Acid]. Creatures then need to make a Constitution 18 save or be poisoned on paralyzed for the next minute.

Silence (Cost 2 Charges) The construct can steal the voice of anything it sees. Creatures within 30ft of it must make a wisdom save of 15 or be mute for 1 hour.

Blitherfir917

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