Armor Class
17
Natural
Hit Points
60
(10d10 + 10)
Speed
30 ft.
STR
10
(+0)
DEX
18
(+4)
CON
13
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
3
(-4)
Damage Immunities
Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 10ft, Darkvision 60ft, Passive Perception 12
Languages
Understands The Languages Of Its Creator But Can't Speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
- Immutable Form. The construct is immune to any spell or effect that would alter its form.
- Magic Resistance. The construct has advantage on saving throws against spells and other magical effects.
- Magic Weapons. The construct's weapon attacks are magical.
- Sneak Attack. 4d6
Actions
Bite:+6 to hit, reach 10 ft., 1 target. Hit: 6 (1d4 + 4) [pierce] damage.
Jugular Bite: If a creature within melee range of it is prone or paralyzed the construct can add an extra damage die to it's attacks.
Bonus Actions
As a bonus action the construct can take the Dash, Disengage, or sneak actions.
Legendary Actions
Venomous Fangs (Costs 1 Charge). The construct can Imbue its next attack with toxic acid dealing an additional 3d10 [Acid]. Creatures then need to make a Constitution 18 save or be poisoned on paralyzed for the next minute.
Silence (Cost 2 Charges) The construct can steal the voice of anything it sees. Creatures within 30ft of it must make a wisdom save of 15 or be mute for 1 hour.
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