Extra Arms. When within 5 feet of an opponent, the Bullymong can attack one more time if you so choose.
Punch. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 7 (1d46+ 1) bludgeoning damage.
Rock Throw. Ranged Weapon Attack: +2 to hit, range #/# ft., # target. Hit: 5 (1d4 + 1) bludgeoning damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Earning its name from how viciously it attacks, the Bullymong is a monkey-like creature that is very powerful. They assail in packs of five or six when they are younger but solitary or in groups of two or three when they have matured.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Mar 9, 2023Please disregard the lair, mythical, and legendary actions. Those are not meant to be there, and I cannot figure out how to eliminate them. I would appreciate it if I was told how!
Kind Regards, iAteADragon.