Medium Or Small Beast, Neutral Evil
Armor Class 12 Natural Armour
Hit Points 10 (1d10)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
9 (-1)
WIS
8 (-1)
CHA
7 (-2)
Saving Throws STR +3
Skills Intimidation +5
Condition Immunities Frightened
Senses Blindsight They can sense up to 60 feet around them., Passive Perception 2
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Extra Arms. When within 5 feet of an opponent, the Bullymong can attack one more time if you so choose.

 

Actions

Punch. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 7 (1d46+ 1) bludgeoning damage. 

Rock Throw. Ranged Weapon Attack: +2 to hit, range #/# ft., # target. Hit: 5 (1d4 + 1) bludgeoning damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Earning its name from how viciously it attacks, the Bullymong is a monkey-like creature that is very powerful. They assail in packs of five or six when they are younger but solitary or in groups of two or three when they have matured. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Arctic

iAteADragon

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