Magic Resistance. The mind flayer has advantage on saving throws against spells and other magical effects.
Necrotic Damage Resistance. Nyarlathotep has gifted this mind flayer with resistance to necrotic damage.
The corrupted mind flayer can make two Debilitating Tentacle attacks, use its Extract Brain feature, or use its Maddening Blast
Debilitating Tentacles. Melee Weapon Attack: +8 to hit, reach 15 ft., one creature. Hit: 15 (2d10 + 4) necrotic damage. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Wisdom saving throw or be stunned until this grapple ends. The corrupted mind flayer can only have two creatures grappled this way.
Extract Brain. Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the mind flayer. Hit: The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain.
Maddening Blast (Recharge 4–6). The corrupted mind flayer magically emits maddening energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Wisdom saving throw or take 18 (4d6 + 4) psychic damage and receive a short term [Tooltip Not Found]. If this creature is already affected by a short term madness and they fail the saving throw then they gain a long term madness. If they have a long term madness then they recieve an indefinite madness.
Psychic Shield. The corrupted mind flayer can use its reaction when being attacked by a weapon or spell to increase its AC by 3.
The corrupted mind flayer can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The corrupted mind flayer regains spent legendary actions at the start of its turn.
Unnatural Gait. The corrupted mind flayer uses one legendary action to move up to its movement speed without provoking opportunity attacks.
Spike Strike. The corrupted mind flayer shoots one of its necrotic tentacles into the ground targeting one creature within 60 ft of it. The creature needs to make a DC 15 Dexterity Saving throw or take 16 (3d10) necrotic damage taking half damage on a success.
Siphon Life. (Cost 2 Actions) The corrupted mind flayer leeches life from the creatures it has affected. All creatures within 60ft of it that have a level of madness must make a DC 15 constitution saving throw or take 13 (2d8+4) necrotic damage half on a success. The corrupted mind flayer then heals for half of the damage that has been dealt.
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