Medium Monstrosity, Chaotic Good
Armor Class 18
Hit Points 95 (10d12 + 3)
Speed
STR
13 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
7 (-2)
WIS
7 (-2)
CHA
12 (+1)
Saving Throws DEX +5, CON +5
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 8
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Baffling presence (3/day). You simply baffle the mind with your manner of speech and actions, as an action you can use your confusing manner to make a target roll a wisdom saving throw (DC 17), on a failed save the enemy is stunned for one round. On a success the target is unaffected.

Crackhead energy (1/day). You give off the aura of an absolute madman, as an action you can cast the haste effect on yourself or a target within 5 feet.

Actions

Multi Attack. You can make 2 claw attacks or one revolver attack

Claw Attack. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 14 (2d8 + 4) [slashing] damage. 

Revolver. RangedWeapon Attack: +10 to hit, range 30/60 ft., 1 target. Hit: 18 (2d10 + 6) [piercing] damage.

Bonus Actions

Mass hysteria. Your insanity and chaotic frenzy becomes infectious to your allies, as a bonus action you can inspire an ally to use their reaction to take the attack action.

Reactions

Malleable body. As a reaction you use your inhuman flexibility to free yourself from a grapple.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

It’s crash bandicoot.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Riccydoo

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