Disease Effect: The disease takes 1d6 hours to manifest. When it does, the target becomes a zombie under the control of the creature that infected it. The target retains its personality, but its mental and physical abilities become those of a zombie (see the Monster Manual for zombie statistics). The only way to cure the disease is through a remove curse or greater restoration spell, or by killing the zombie and casting raise dead or resurrection on the target's body within 24 hours.
Bite: Melee weapon attack, +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or become infected with a disease that turns it into a zombie within 24 hours (see below for details).
Infect: Ranged spell attack, +4 to hit, range 10 ft., one creature. Hit: The target must succeed on a DC 10 Constitution saving throw or become infected with a disease that turns it into a zombie within 24 hours (see below for details).
Description
This small, bat-like creature is covered in mangy fur and has a pair of sharp fangs. It flits around graveyards and crypts, seeking out corpses to infect with its disease. Once a victim is turned into a zombie, the creature gains a powerful servant that it can control with its mind. While weak and fragile on its own, the creature can be a dangerous threat when it has a small army of zombies at its command.
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