Pack Tactics. The azusur has advantage on an attack roll against a creature if at least one of the azusur's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The azusur makes two attacks; one claw and one bite attack.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 +1) slashing damage.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 +1) piercing damage.
Shadow Blend. While in dim light or darkness, the azusur becomes invisible along with anything it is wearing or carrying. The invisibility lasts until the azusur uses a bonus action to end it or until the shadow azusur, is in bright light, or is incapacitated.
Description
Azusour is a baboon creature molded by Shadowfell. They live in the ghostly forests in mockery of those on the Material Plane.
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