Medium Monstrosity, Unaligned
Armor Class 13
Hit Points 12 (3d6 + 3)
Speed 30 ft., Climb 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
13 (+1)
INT
4 (-3)
WIS
12 (+1)
CHA
6 (-2)
Senses Passive Perception 11
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The azusur has advantage on an attack roll against a creature if at least one of the azusur's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The azusur makes two attacks; one claw and one bite attack.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4  (1d6 +1)  slashing damage.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 +1) piercing damage.

Bonus Actions

Shadow Blend. While in dim light or darkness, the azusur becomes invisible along with anything it is wearing or carrying. The invisibility lasts until the azusur uses a bonus action to end it or until the shadow azusur, is in bright light, or is incapacitated.

Description

Azusour is a baboon creature molded by Shadowfell. They live in the ghostly forests in mockery of those on the Material Plane.

Monster Tags: Misc Creature

Habitat: ForestHill

Suolenkainen

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