Keen Sight. The roc has advantage on Wisdom (Perception) checks that rely on sight.
Legendary Resistance (1/Day). If the Roc fails a saving throw, it can choose to succeed instead.
Multiattack. The roc makes two attacks: one with its beak and one with its talons.
Beak. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 10) piercing damage.
Talons. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 23 (4d6 + 10) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the roc can't use its talons on another target.
The Roc can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Roc regains spent legendary actions at the start of its turn.
Beak Attack. The Roc makes a beak attack.
Frighten. All targets within a 60 ft. radius must make a Wisdom saving throw (DC 16) or be frightened of the Roc for 1 minute. All creatures may remake the saving throw at the end of their turn. creatures cannot be affected by this ability more than once per day.
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