Medium Humanoid (Dragonborn), Chaotic Good
Armor Class 18 Plate
Hit Points 26 (3d10 + 9)
Speed 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
14 (+2)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +6, CON +5
Skills Acrobatics +5, Athletics +6
Damage Resistances Fire
Senses Darkvision, Passive Perception 15
Languages Aarakocra, Common, Draconic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Action Surge. Once a day, Furōto can make an additional attack.

Improved Critical. His weapon attacks score a critical hit on a 19 or 20.

Weightless. If Furōto takes off his armor for any reason, he starts to float. Each round, Furōto rises 10 feet into the air. If an obstacle, like a roof, is above him, he stops rising when he makes impact with this object. All attacks he makes while floating has disadvantage, but the same goes to people trying to attack him.

Actions

Greatsword. Melee Weapon Attack: +6 to hit, range 5 ft., 1 target. Hit: 12 (2d6 + 7) slashing damage.

Fire Breath Weapon. Furōto exhales fire in a 15 foot cone. Everybody within this cone must make a DC 15 dexterity save. On a failure, they take 2d6 fire damage, and half on a success. He can only use this ability once a day.

Bonus Actions

Second Wind. Furōto uses a bonus action to regain 1d10 + 3 hit points. He can only do this once a day.

Description

Furōto Jūryoku is a 3rd level Dragonborn fighter. He was raised by a family of Aarakocra and had always dreamed of being able to fly with them. During a raid on this village, a creature granted him this wish, but the catch was that his flight could only go up, and he had no control over it. He must wear plate armor at all times to keep himself from floating away.

DrakenBrine

Comments

Posts Quoted:
Reply
Clear All Quotes