Action Surge. Once a day, Furōto can make an additional attack.
Improved Critical. His weapon attacks score a critical hit on a 19 or 20.
Weightless. If Furōto takes off his armor for any reason, he starts to float. Each round, Furōto rises 10 feet into the air. If an obstacle, like a roof, is above him, he stops rising when he makes impact with this object. All attacks he makes while floating has disadvantage, but the same goes to people trying to attack him.
Greatsword. Melee Weapon Attack: +6 to hit, range 5 ft., 1 target. Hit: 12 (2d6 + 7) slashing damage.
Fire Breath Weapon. Furōto exhales fire in a 15 foot cone. Everybody within this cone must make a DC 15 dexterity save. On a failure, they take 2d6 fire damage, and half on a success. He can only use this ability once a day.
Second Wind. Furōto uses a bonus action to regain 1d10 + 3 hit points. He can only do this once a day.
Description
Furōto Jūryoku is a 3rd level Dragonborn fighter. He was raised by a family of Aarakocra and had always dreamed of being able to fly with them. During a raid on this village, a creature granted him this wish, but the catch was that his flight could only go up, and he had no control over it. He must wear plate armor at all times to keep himself from floating away.
Noice.