Large Construct, Unaligned
Armor Class 17 natural
Hit Points 90 (7d12 + 6)
Speed 40 ft.
STR
18 (+4)
DEX
17 (+3)
CON
22 (+6)
INT
5 (-3)
WIS
15 (+2)
CHA
13 (+1)
Saving Throws STR +8, CON +10
Skills Intimidation +4
Damage Resistances One of the following: acid, cold, fire, lightning, or poison
Damage Immunities Piercing, Slashing
Senses Darkvision, Passive Perception 12
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Mirror Effect: Any magic damage that hits the Crystalline Destroyer will reflect back to the attacker and hit them for that damage

Actions

 

Crush +4 to hit  DMG: 4d10+4

Power Link: if there is another nearby Crystalline Destroyer, They both get +3 to 3 Stats (AC, DC, Attributes, Etc), This stacks if more than 3 of them are near by 1 per Crystalline Destroyer.

Bonus Actions

Shrine Blessing

Reactions

Oppertunity Attack

Lair and Lair Actions

The Crystalline Destroyer Gets one of the following abilities if in the following shrines

Shrine of Uunok: If the barer is under the banner of The Hand of Lies, then they will be able to use an action to make a target do a CHA throw of 15. If the target fails the throw they will be condemned to attack one of their nearest allies.

Shrine of Desmotaeron: If the Barer is under the banner of the Hand of Fear they will be able to make the target roll a CHA save of 12. If the target fails they run in fear giving the barer an opportunity attack and the target loses their turn.

Shrine of Cyprus Tyr: While under the banner of the Hand of Pain, the barer gets the corruption ability (3d8+1+1d6(for duration)+1d4(for duration damage))

Shrine of Julak Doom: While under the banner of the Hand of Ruin, The barer gets +5 STR, DEX and CON

Shrine of Phaszagal: While under the banner of The Hand of Witchcraft, they get the Poof ability, which allows them to teleport behind a target if left unchecked for one round and the target has to roll a PER check of 13. If the target fails the barer gets opportunity attack.

Shrine of Selene: While under the banner of The Hand of Overwelm, they can summon a giant spider if the barer dies from damage under 10

Shrine of Sven Vaal: While under The Hand of Murder, If they miss an attack roll they can choose to hit instead. this ability's uses is dictated by 1d4 roll

Shrine of Mona O'qui: While under the banner of The Hand of Horrors, They can alter an ability to the one of their choosing that is in their level field

Habitat: Mountain

dlangley2004

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