Medium Humanoid, Neutral
Armor Class 12 (hide armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
13 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
8 (-1)
WIS
11 (+0)
CHA
8 (-1)
Senses Passive Perception 10
Languages Common Any one language
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Finishing Blow. Karate Man can decide to double the damage of his Unnarmed Strike. If he does so, Karate Man dies at the end of its turn.

Actions

Unnarmed Strike. Melee Weapon Attack: +2 to hit, reach 10 ft. one target. Hit: 8 (2d6 + 2) bludgeoning damage.

Monster Tags: NPC

ShaolinM0nx

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