Armor Class
12
(hide armor)
Hit Points
11
(2d8 + 2)
Speed
30 ft.
STR
13
(+1)
DEX
11
(+0)
CON
12
(+1)
INT
8
(-1)
WIS
11
(+0)
CHA
8
(-1)
Senses
Passive Perception 10
Languages
Common Any one language
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Finishing Blow. Karate Man can decide to double the damage of his Unnarmed Strike. If he does so, Karate Man dies at the end of its turn.
Actions
Unnarmed Strike. Melee Weapon Attack: +2 to hit, reach 10 ft. one target. Hit: 8 (2d6 + 2) bludgeoning damage.
Comments