Medium Undead, Unaligned
Armor Class 13 Natural armor
Hit Points 72 (11d8 + 22)
Speed 20 ft.
STR
19 (+4)
DEX
10 (+0)
CON
15 (+2)
INT
2 (-4)
WIS
10 (+0)
CHA
1 (-5)
Damage Vulnerabilities Fire, Radiant
Damage Resistances Cold, Necrotic
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60ft, Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Cold aura. creatures within a 15ft radius must make a dc 14 constitution or take 1d10 cold damage and there speed is halved, on a success they take the damage but are not slowed.

Ice reaper. If a target is paralyzed and the zombie hits then it deals an extra 1d10 cold damage.

 

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Death Burst. When the zombie dies, it explodes in a burst of cold mist. Each creature within 5 ft. of it must make a DC 14 Dexterity saving throw, taking 8 (2d8) slashing damage on a failed save, or half as much damage on a successful one.

Actions

Freezing slam. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 4) [bludgeoning] damage and the target must make a dc 14 con save or be paralyzed for the next minute, the target can remake the save at the end of there turns.

 

Description

very very cold zombie 

Monster Tags: undead

drdeatheer

Comments

Posts Quoted:
Reply
Clear All Quotes