False Appearance. While the grassling remains motionless, it is indistinguishable from a patch of native grass and plants.
Lurker. The grassling has advantage on initiative rolls while hidden.
Multiattack. The grassling makes one Bite attack and one Grasping Vine attack.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage. If the target has not taken a turn yet, it takes an additional 7 (2d6) piercing damage.
Grasping Vine. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 7 (1d8+3) bludgeoning damage, and if the target is Huge or smaller, the target is grappled (escape DC 12) and pulled up to 15 ft. toward the grassling. Until the grapple ends, the grassling can't use its Grasping Vine against another target.
Description
Grasslings are most commonly found in the Feywild, and usually appear as a patch of grass with native plants and weeds growing on it. They excel at blending in with the environment around them, matching the nearby flora, and can be easily mistaken for normal vegetation. Due to its slow movement, a grassling relies on its long vines to pull nearby creatures into its toothy maw.
Bountiful flowers and small fruiting plants can be found on the exceptionally fertile backs of a grassling, and are used to attract small animals and birds that can make for a quick meal. A grassling can sometimes be found along a river or the edge of a pond, in hopes of finding a creature looking for a drink of water or a fish travelling up-stream.
Propagation. A grassling can live up to 400 years in the right environment. When it approaches its end of life, the blades of grass extend up to 10 ft. high and develop clusters of lightweight seeds that disperse with the wind.
Lay in Wait. Grasslings are patient creatures that often spend weeks or months in a single location, waiting for prey to come within vine's reach. They prefer creatures that are Medium or smaller, sometimes ignoring larger prey for something more manageable.
Grass Shots. As part of a long rest, if a creature has proficiency with Alchemist's Supplies or Herbalism Kits, they can use those tools, the remains of a Carnivorous Grassling, and 50 gp in additional materials to create a revitalizing Grass Shot. As an action, a creature can consume a Grass Shot to ignore the effects of one level of Exhaustion for up to an hour.
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