Huge Fiend (Demon), Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 189 (18d10 + 90)
Speed 40 ft.
STR
18 (+4)
DEX
20 (+5)
CON
20 (+5)
INT
18 (+4)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws STR +9, CON +10, WIS +8, CHA +10
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Poisoned, Restrained
Senses Truesight 120 ft., Passive Perception 13
Languages Abyssal, Telepathy 120 ft.
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Magic Resistance. Zai'Reaar has advantage on saving throws against spells and other magical effects.

Magic Weapons. Zai'Reaars weapon attacks are magical.

Reactive. Zai'Reaar can make 3 reactions a round.

Actions

Multiattack. Zai'Reaar makes four attacks: two with its demon spear, one with its whip and one with its lash of torment.

Demon Spear. Melee Weapon Attack: +9 to hit, reach 10 ft , one creature, 1d12+5, Con save DC 12 for an additional 2d6 poison, no extra damage on a save.

Whip. Melee Weapon Attack: +9 to hit, reach 30 ft , one creature, 1d6+5, Athletics check DC 15 or be grappled - once one creature is grappled this weapon ca no longer be used but the attack can beused each turn to maintain the grapple.

Lash of Torment. Melee Weapon Attack: +10 to hit, reach 30 ft , one creature, 1d10+7, the creature then has to make a DC 15 Wis saving throw or make an attack against an ally within range, if none is within range they attack themself

Reactions

Parry. Zai'Reaar adds 5 to its AC against one melee attack that would hit it. To do so, Zai'Reaar  must see the attacker and be wielding a melee weapon.

Legendary Actions

 

Zai'Reaar has acess to 3 legendary actions a round.

Enthralling words. Costing  2 legendary actions - Zai'Reaar speaks to the mind of a creature it can see within 60 ft. They must make a DC 15 Wis saving throw or become charmed by Zai'Reaar until the end of their next turn. charmed creatres cannot attack Zai'Reaar.

Weapon attack. Costing 1 legendary actions - Zai'Reaar speaks to the mind of a creature it can see within 60 ft. They must make a DC 15 Wis saving throw or become charmed by Zai'Reaar until the end of their next turn. charmed creatres cannot attack Zai'Reaar.

Monster Tags: Demon

willmor

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