Magic Resistance. Zai'Reaar has advantage on saving throws against spells and other magical effects.
Magic Weapons. Zai'Reaars weapon attacks are magical.
Reactive. Zai'Reaar can make 3 reactions a round.
Multiattack. Zai'Reaar makes four attacks: two with its demon spear, one with its whip and one with its lash of torment.
Demon Spear. Melee Weapon Attack: +9 to hit, reach 10 ft , one creature, 1d12+5, Con save DC 12 for an additional 2d6 poison, no extra damage on a save.
Whip. Melee Weapon Attack: +9 to hit, reach 30 ft , one creature, 1d6+5, Athletics check DC 15 or be grappled - once one creature is grappled this weapon ca no longer be used but the attack can beused each turn to maintain the grapple.
Lash of Torment. Melee Weapon Attack: +10 to hit, reach 30 ft , one creature, 1d10+7, the creature then has to make a DC 15 Wis saving throw or make an attack against an ally within range, if none is within range they attack themself
Parry. Zai'Reaar adds 5 to its AC against one melee attack that would hit it. To do so, Zai'Reaar must see the attacker and be wielding a melee weapon.
Zai'Reaar has acess to 3 legendary actions a round.
Enthralling words. Costing 2 legendary actions - Zai'Reaar speaks to the mind of a creature it can see within 60 ft. They must make a DC 15 Wis saving throw or become charmed by Zai'Reaar until the end of their next turn. charmed creatres cannot attack Zai'Reaar.
Weapon attack. Costing 1 legendary actions - Zai'Reaar speaks to the mind of a creature it can see within 60 ft. They must make a DC 15 Wis saving throw or become charmed by Zai'Reaar until the end of their next turn. charmed creatres cannot attack Zai'Reaar.
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