Large Celestial (Angel), Any Lawful Alignment
Armor Class 21 plate
Hit Points 210 (11d10 + 44)
Speed 40 ft., Fly 60 ft.
STR
20 (+5)
DEX
22 (+6)
CON
19 (+4)
INT
24 (+7)
WIS
25 (+7)
CHA
27 (+8)
Skills Insight +11, Religion +11
Damage Resistances Lightning, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120ft, Passive Perception 17
Languages Celestial
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Angelic Weapons. The angel’s weapon attacks are magical. When the angel hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Magic Resistance. The angel has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The angel’s spellcasting ability is Charisma (spell save DC 16). The angel can innately cast the following spells, requiring only verbal components:

At will: detect evil and good

1/day each: commune, command.

Actions

Multi attack. The angel makes 2 weapon attacks and 1 lightning strike.

Quarterstaff. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 14 (2d8 + 6) [bludgeoning] damage plus 16 (4d8) radiant damage.

Lightning. RangedWeapon Attack: +12 to hit, range 20/120 ft., 1 target. Hit: 18 (2d10 + 8) [lightning] damage.

Angelic rally(once per day). Any non angel within 50ft of the angel of authority heal 4d4 hit points and get a plus 2 to hit and saves. If they are not a celestial category creature then they take 1d10 lightning and 1d10 lightning damage.

 

Description

An angel of authority is the herald of a particular deity. The angel handles the most important tasks concerning the protection and well-being of the deity's dominion.

drdeatheer

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