Angelic Weapons. The angel’s weapon attacks are magical. When the angel hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).
Magic Resistance. The angel has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. The angel’s spellcasting ability is Charisma (spell save DC 16). The angel can innately cast the following spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, command.
Multi attack. The angel makes 2 weapon attacks and 1 lightning strike.
Quarterstaff. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 14 (2d8 + 6) [bludgeoning] damage plus 16 (4d8) radiant damage.
Lightning. RangedWeapon Attack: +12 to hit, range 20/120 ft., 1 target. Hit: 18 (2d10 + 8) [lightning] damage.
Angelic rally(once per day). Any non angel within 50ft of the angel of authority heal 4d4 hit points and get a plus 2 to hit and saves. If they are not a celestial category creature then they take 1d10 lightning and 1d10 lightning damage.
Description
An angel of authority is the herald of a particular deity. The angel handles the most important tasks concerning the protection and well-being of the deity's dominion.
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