Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 1d8 fire damage.
Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Multiattack. The elemental makes two touch attacks.
Touch. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d4 + 4 fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 1d8 fire damage at the start of each of its turns.
Body Blaze (Recharge 6). The elemental runs at blazing fast speed, leaving fire in its wake. Until the end of its turn, its speed increases to 100 ft, and its movement does not provoke attacks of opportunity. Any squares it moves through alight with flames for 1 minute, leaving behind a wall of fire 20 feet high and 1 foot thick. A creature that enters the wall or starts its turn there takes 3d8 fire damage.
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