Medium Elemental, Neutral
Armor Class 16 Natural armor
Hit Points 102 (12d10 + 36)
Speed 50 ft.
STR
10 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws DEX +7, CON +6
Damage Vulnerabilities Cold
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Senses Darkvision 60 ft., Passive Perception 11
Languages Ignan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 1d8 fire damage.

Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.

Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack. The elemental makes two touch attacks.

Touch. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d4 + 4 fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 1d8 fire damage at the start of each of its turns.

Body Blaze (Recharge 6). The elemental runs at blazing fast speed, leaving fire in its wake. Until the end of its turn, its speed increases to 100 ft, and its movement does not provoke attacks of opportunity. Any squares it moves through alight with flames for 1 minute, leaving behind a wall of fire 20 feet high and 1 foot thick. A creature that enters the wall or starts its turn there takes 3d8 fire damage.

Habitat: Desert

Wonton_

Comments

Posts Quoted:
Reply
Clear All Quotes