Insatiable Hunger. The clades deathcat is driven by a primal, desperate hunger. On the start of each of its turns, the clades deathcat gains a +1 bonus to its attack rolls, up to a bonus of +3. It loses this bonus if it uses its Devour bonus action, or scores a critical hit with a Bite attack. The clades deathcat starts to regain this bonus on the turn after it loses the bonus.
Keen Hearing and Smell. The clades deathcat has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Opportunist. The clades deathcat has advantage on all attack rolls against a creature with less than half of its maximum hit points left.
Multiattack. The clades deathcat makes three melee attacks.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d8) piercing damage. If the clades deathcat scores a critical hit using its Bite attack, it regains 1d8 hit points.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d10) slashing damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Devour (Recharge 4-6). The clades deathcat consumes the corpse of a creature, regaining 2d10 hit points.
Stalk. The clades deathcat takes the Hide action.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d10) slashing damage.
Retaliate. When the clades deathcat takes damage, it makes one Claw attack against a creature within range, other than its master (if it has one).
The clades deathcat can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The clades deathcat regains spent legendary actions at the start of its turn.
Dinner Call. The clades deathcat lets out a terrifying roar. All creatures that can hear the clades deathcat within 30 feet of it must succeed on a DC 15 Wisdom saving throw or become frightened until the start of the clades' next turn.
Bite. The clades deathcat makes a Bite attack.
Primal Fury (costs 2 Actions). The clades deathcat makes three Claw attacks.
Description
The clades deathcat is an oversized feline, easily towering over most grown adults. It is characterized by its speckled fur, unusual facial markings, and the terrifying sight of its bones protruding like blades from its thick tail.
Lair and Lair Actions
Lair Actions
On initiative count 20 (losing initiative ties), the clades deathcat takes a lair action to cause one of the following effects; the clades deathcat can’t use the same effect two rounds in a row:
- Territorial Prowler. The clades deathcat knows its territory well. Until initiative count 20 on the next round, the clades deathcat has advantage on Dexterity (Stealth) checks made to use the Hide action.
- Hunter's Instinct. The clades deathcat is a peerless tracker. Until initiative count 20 on the next round, all creatures and objects within 20 feet of the clades deathcat gain no benefit from being invisible.
Regional Effects
The region containing a legendary clades deathcat’s lair has its local ecology changed by the clades deathcat's presence, which creates one or more of the following effects:
- Bestial Paranoia. There is a noticeable uneasiness in livestock within the area, and Wisdom (Animal Handling) checks made to peacefully interact with beasts in the region are made with disadvantage.
If the clades deathcat dies, these effects fade over the course of 2d4 days.
Previous Versions
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3/10/2023 6:34:59 PM
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Coming Soon
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