Tiny Beast, Unaligned
Armor Class 13
Hit Points 1 (1d4 - 1)
Speed 5 ft., fly 30 ft.
STR
3 (-4)
DEX
16 (+3)
CON
8 (-1)
INT
2 (-4)
WIS
16 (+3)
CHA
7 (-2)
Saving Throws DEX +5
Skills Perception +6, Stealth +6
Condition Immunities Prone
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Flyby. The abrahum doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Natural Camouflage. The abrahum has advantage on stealth checks when in dim light or darkness.

Silent Wings. The abrahum does not break stealth when moving. Even when hiding.

Keen Hearing and Sight. The abrahum has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Hover. If the Abrahum’s speed is reduced to zero while flying, it does not fall prone and instead stays in the air.

Darkvision. The Abrahum can see in the dark for up to 60 ft.

 

 

Actions

Peck. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Bonus Actions

Cunning Flight. The abrahum can take the hide, dodge or dash action as a bonus action.

Reactions

Aerial Acrobat. The abrahum takes the dodge action whenever he is targeted on turns he has not attacked already. When succeeding on a dexterity saving throw it takes no damage.  

Description

The abrahum is a rare sight even in the belly of the Underdark where it ails from. Very few are the ones who leave their home. This black and red hummingbird is not hostile whatsoever, instead it floats about the underdark feeding off it’s strange flora. Do to it’s impressive sense of survival and natural camouflage; the abrahum can quickly notice a threat and immediatly dissapear into the darkness thanks to its impressive speed and size. Making capturing one an impressive feat.

Monster Tags: Misc Creature

Habitat: MountainUnderdark

Kizitosan

Comments

Posts Quoted:
Reply
Clear All Quotes