Medium Construct, Lawful Neutral
Armor Class 15 Natural armour
Hit Points 21 (2d8 + 12)
Speed 25 ft.
STR
14 (+2)
DEX
11 (+0)
CON
13 (+1)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Saving Throws STR +4, DEX +2, WIS −2
Damage Resistances Cold
Damage Immunities Poison, Psychic
Senses Blindsight 60ft, Passive Perception 6
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The armour is incapacitated while in the area of an Antimagic field. If targeted by Dispel magic, the armour must succeed on a Constitution saving throw against the caster's spell save DC or fall Unconscious for 1 minute.

False Appearance. While the armour remains motionless, it is indistinguishable from a normal suit of armour.

Capture and Detain. When an Ay-Ay brings a creature down to 0hp, unless a threat is nearby, the Ay-Ay will seek to stabilise it and bring it to its holding cell by containing medium or smaller creatures within itself, larger creatures will be ignored.

Psionic connection. Ay-Ay's can psychically communicate with each other up to a range of 150 ft. They do not convey thoughts or feelings merely the locations of enemy creatures nearby and other base. They can use this ability to interact with magic items associated to it.

 

 

 

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d6) bludgeoning damage.

Alarm. The armour lets out a psionic wave which alerts other Ay-Ay nearby up to 150 feet, at which they will head towards the direction they felt the wave come from. Other constructs can feel this wave 

Description

Ay-Ays are specialised sets of magic armour found in Charen prison. They possess weak psionic abilities which allow them to send information of escaped prisoners across the prison in order to capture and detain them. Their name of "Ay-Ay's" is a simplification of the animated armours initials of A.A. given to them by the prisoners of Charen prison

Previous Versions

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Monster Tags: NPCconstruct

Habitat: Arctic

Mr_spangly

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