Antimagic Susceptibility. The armour is incapacitated while in the area of an Antimagic field. If targeted by Dispel magic, the armour must succeed on a Constitution saving throw against the caster's spell save DC or fall Unconscious for 1 minute.
False Appearance. While the armour remains motionless, it is indistinguishable from a normal suit of armour.
Capture and Detain. When an Ay-Ay brings a creature down to 0hp, unless a threat is nearby, the Ay-Ay will seek to stabilise it and bring it to its holding cell by containing medium or smaller creatures within itself, larger creatures will be ignored.
Psionic connection. Ay-Ay's can psychically communicate with each other up to a range of 150 ft. They do not convey thoughts or feelings merely the locations of enemy creatures nearby and other base. They can use this ability to interact with magic items associated to it.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d6) bludgeoning damage.
Alarm. The armour lets out a psionic wave which alerts other Ay-Ay nearby up to 150 feet, at which they will head towards the direction they felt the wave come from. Other constructs can feel this wave
Description
Ay-Ays are specialised sets of magic armour found in Charen prison. They possess weak psionic abilities which allow them to send information of escaped prisoners across the prison in order to capture and detain them. Their name of "Ay-Ay's" is a simplification of the animated armours initials of A.A. given to them by the prisoners of Charen prison
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