Weapon devil. this creature has control of the weapon he/she are made of and can attack with their limbs.
Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target.
Special Ability. The creature can do a special move corresponding with the type of weapon the devil is doing 1d12 +1d8 of damage with a +4 to hit. (can only do 2 times a day)
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The main look of a devil of this type is they have heavy black armor and their corresponding weapons converging with their hands and head.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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