Medium Undead, Chaotic Evil
Armor Class 14 Leather Armor
Hit Points 30 (5d8)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
10 (+0)
INT
7 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

ShortswordMelee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5(1d6+2) slashing damage.

Habitat: UnderdarkUrban

AlrinTheDragonborn

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