Medium Humanoid, Neutral Evil
Armor Class 18 Adamantine Half-Plate
Hit Points 400 (30d20 + 100)
Speed
STR
12 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws STR +7, DEX +7, CON +7, INT +7, WIS +7, CHA +7
Skills Arcana +6, Athletics +12, Investigation +6, Perception +6, Religion +6, Survival +6
Damage Vulnerabilities Slashing from a Vorpal Sword
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons, Damage from Spells
Damage Immunities Bludgeoning, Piercing, and Slashing that is Nonmagical
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses Blindsight 20 ft., Darkvision 120 ft., Passive Perception 12
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Folly. Every time throughout the campaign, every time there is a natural 1 rolled, excluding the lower roll with advantage, roll 1d6. Add 1 to the appropriate ability score: 1-STR, 2-DEX, 3-CON, 4-INT,  5-WIS, 6-CHA.

Legendary Resistance (4/Day). If the Walker fails a saving throw, it can choose to succeed instead

Regeneration. The Walker reforms within 1 mile of where it was slain in 1d6 days.

Spell Sniper. When the Walker casts a spell that requires you to make an attack roll, the spell's range is doubled. The Walker's ranged spell attacks ignore half cover and three-quarters cover. The range for the Walker's Eldritch Blast is 480 ft. 

Sorcery Points. The Walker has 10 sorcery points to use with its' metamagic options.

Metamagic. The Walker has the option of using the following options when casting a spell:

Distant Spell-  When you cast a spell that has a range of 5 ft. or greater, you can spend 1 sorcery point to double the range of the spell (or make the range 30 ft. for a spell with a range of touch).

Empowered Spell- When you roll damage for a spell, you can spend 1 sorcery point to reroll up to 6 of the dice. You must use the new rolls and you can use this option even if you've already used another Metamagic option.

Transmuted Spell- When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

Spellcasting. The Walker is a 10-level spellcaster. Its spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). The Walker has following Sorcerer and Paladin spells prepared:

Cantrips (at will): Acid Splash, Eldritch Blast, Fire Bolt, Sword Burst, and Thunderclap
1st level (4 slots): Chromatic Orb, Command, Cure Wounds, Hellish Rebuke, Inflict Wounds, Searing Smite, Thunderous Smite, Thunderwave, Wrathful Smite

2nd level (4 slots): Branding Smite, Crown of Madness, Darkness, Find Steed, Invisibility, Shadow Blade 

3rd level (3 slots): Animate Dead, Ashardalon's Stride, Aura of Vitality, Bestow Curse, Counterspell, Fireball, Fly

4th level (3 slots): Dimension Door, Sickening Radiance

5th level (3 slots): Animate Objects, Telekinesis (At Will)

6th level (2 slots):

7th level (1 slots): 

8th level (1 slots): 

Actions

Multiattack. The walker makes two melee weapon attacks, and casts a spell.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 9 (2d8 + 1) slashing damage. 

 

Bonus Actions
Convert Sorcery Points. You can use your sorcery points to gain additional spell slots or sacrifice spell slots to gain additional sorcery points as a bonus action.
Hound of Ill Omen. As a bonus action, you can spend 3 sorcery points to magically summon a hound of ill omen (modified dire wolf) to target one creature you can see within 120 ft. of you.
Shield Master Shove. If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 ft. of you with your shield.
Reactions
Mage Slayer Attack. When a creature within 5 ft. of you casts a spell, you can use your reaction to make a melee weapon attack against that creature.
Shield Master Evasion. If an effect allows half damage on success, you can use your reaction to take no damage.
War Caster. You can use your reaction to make an opportunity attack to cast a spell that has a casting time of 1 action and targets only that creature.
Legendary Actions

The Walker can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Walker regains spent legendary actions at the start of its turn

Attack (Costs 1 Actions). The Walker makes two melee weapon attacks. 

Spell (Costs 2 Actions). The Walker targets an enemy within range, and casts a spell. 

Visage of Death (Costs 3 Actions). Each creature of your choice that can see you within 30 ft. must make a WIS saving throw (DC 20). On failure, the target is frightened of you for 1 minute. If it moves more than 30 ft. from you, it can attempt another saving throw.

Description

The Walker is so named for the relentless and dogged pursuit of its quarry. Made by unknown entities from the negative, outer planes, it knows no rest, and is only filled with terrible, unyielding purpose: to kill. When drawn to the material plane by extreme acts of evil, or through tears in reality, it seeks out the nearest evil being to serve as it's master. It looks like a pale humanoid, with pitch black eyes, leaking black mist from cracks in its body. 

It's based on a level 20 (10 paladin/10 sorcerer) character, made as an easy reoccurring boss, consequences of players actions, or a pawn of the BBEG. It's proficiency bonus is 6, so as you add numbers to the ability scores, recalculate the to-hit bonus by adding the new modifier to 6. The only to hit and DC that is constant, is the Spell attack modifier, and the spell save DC. This is to give the walker the edge at lower levels, and to cap him at higher levels. If you feel as though that's unnecessary, recalculate the spell attack by adding proficiency +CHA, and the Spell save DC by adding 8+proficinecy+CHA. 

Previous Versions

Name Date Modified Views Adds Version Actions
3/11/2023 5:08:53 PM
4
1
1
Coming Soon
tianussol

Comments

Posts Quoted:
Reply
Clear All Quotes