Medium Undead, Neutral Evil
Armor Class 12
Hit Points 65 (5d10 + 15)
Speed 20 ft.
STR
13 (+1)
DEX
8 (-1)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws STR +4, WIS +1
Damage Vulnerabilities Radiant
Damage Resistances Piercing and Slashing from Nonmagical Attacks that aren't Adamantine, Bludgeoning from non magical attacks
Damage Immunities Necrotic, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Sickness Aura. Anyone that steps within 5ft. of a Blight Carrier must make a DC 14 Constitution check or be sickened for 1d6 rounds.

Bursting Boils. Blight carriers are covered with boils and pustules. When struck by a melee or ranged weapon, all those within 5ft. must make a DC 14 Dexterity saving throw or take 2d6 necrotic damage.

Purge. 3-4 round recharge.

Actions

Multi-Attack.  Creature makes 2 attacks per round.  Two Slam attacks plus Purge if recharged.

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Purge. Ranged Ability. 30 ft. cone.  DC 15 Constitution saving throw.  Each creature in a 30 ft. cone must make a Constitution saving throw.  A creature takes 4d6 necrotic damage on a failed save or half as much on a success.

Description

Similar to other zombies, Blight carriers move in a jerky, uneven gait.  Blight carriers are covered in boils and pustules and emit an air of sickness and rot.

Habitat: Urban

FatherHatred

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