Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Sickness Aura. Anyone that steps within 5ft. of a Blight Carrier must make a DC 14 Constitution check or be sickened for 1d6 rounds.
Bursting Boils. Blight carriers are covered with boils and pustules. When struck by a melee or ranged weapon, all those within 5ft. must make a DC 14 Dexterity saving throw or take 2d6 necrotic damage.
Purge. 3-4 round recharge.
Multi-Attack. Creature makes 2 attacks per round. Two Slam attacks plus Purge if recharged.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Purge. Ranged Ability. 30 ft. cone. DC 15 Constitution saving throw. Each creature in a 30 ft. cone must make a Constitution saving throw. A creature takes 4d6 necrotic damage on a failed save or half as much on a success.
Description
Similar to other zombies, Blight carriers move in a jerky, uneven gait. Blight carriers are covered in boils and pustules and emit an air of sickness and rot.
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