Magic Leech. Whenever the Aether Fiend is hit by a magical attack, it gains temporary hit points equal to the damage dealt.
Aether Drain. Any magic item or source of magical energy within 10 feet of the Aether Fiend has its power drained, rendering it non-functional until it is recharged.
Aether Form. The fiend is resistant to non-magical weapons.
Aether Warp. Once per day, the fiend can cast the spell Thunderwave (DC 12).
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 3) slashing damage.
Aether Blast. Ranged Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d6) force damage.
Ethereal Jaunt. As a bonus action, the Aether Fiend can become ethereal until the end of its turn. While ethereal, it can move through solid objects.
Description
The Aether Fiend is a twisted creature that feeds on magical energy. It appears as a gaunt humanoid with taut, translucent skin that pulses with raw energy. Its eyes are black and empty, and it moves with a loping gait that seems almost spider-like. When it attacks, it lashes out with sharp claws and a gnashing maw, but it also has the ability to drain the magical energy from its surroundings, rendering magic items and spells useless.
Comments