Huge Monstrosity, Any Evil Alignment
Armor Class 14 Natural armor
Hit Points 45 (12d20 + 2)
Speed 10 ft., It’s slow
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
12 (+1)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws STR +9, CON +8
Skills Intimidation +15
Damage Resistances All damage but Force, Radiant, and Psychic
Senses Passive Perception 16
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

carriers revenge. Can open its torso up to shoot six fleshy like missiles 

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Carriers wrath 

Action Melee Attack. Grab: 10+5to hit, reach 5ft., 1 target. Hit: 1(3d8+ 4) [bludgeoning] damage. 

Action Ranged Attack.attack of the swarm 10+8 to hit, range 20/70ft., 6 target. Hit: 2(3d6+4) [fire] damage.

Bonus Actions

Can roar and stun people within 10 feet

Reactions

absolute punishment. When you get within 5 feet of it it can use a reaction to grab you and try crushing you

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a huge gorila Esq. monstrosity that is slow but very powerful 

Lair and Lair Actions

a hive that can be anywhere from a swamp to a mountain 

Lair Actions

On initiative count 6 (losing initiative ties), the [carrier] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a defensive position and can’t be snuck up on.
  • if it is about to die can choose to blow itself up and cause a explosion within a 20ft radius 

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: HillMountainUrban

JD2707

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