Medium Celestial (Angel), Any Good Alignment
Armor Class 20 Natural armor
Hit Points 70 (3d10 + 18)
Speed 40 ft., Fly 60 ft.
STR
16 (+3)
DEX
23 (+6)
CON
23 (+6)
INT
15 (+2)
WIS
27 (+8)
CHA
23 (+6)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Radiant
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120ft, Passive Perception 18
Languages Celestial
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Death burst. When the angel of light is dropped to 0 hit points it bursts open and everyone within 15ft radius must make a dc 16 dex save or take 16 (4d8) radiant damage.

Angelic Weapons. The angel's weapon attacks are magical. When the angel hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Innate Spellcasting. The angel’s spellcasting ability is Charisma (spell save DC 17). The angel can innately cast the following spells, requiring only verbal components:

At will: detect evil and good

1/day each: commune, daylight 

Magic Resistance. The angel has advantage on saving throws against spells and other magical effects.

Actions

Multi attack. The angel of light makes 2 glaive attack.

Glaive. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 21 (3d10 + 6) [slashing] damage plus 16 (4d8) radiant damage.

 

Description

MAD E PURELY OF DIVINE ENERGY, an angel of light exists as a brilliant embodiment of a deity's subconscious. 

Previous Versions

Name Date Modified Views Adds Version Actions
5/11/2019 7:28:21 PM
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Monster Tags: Angel

drdeatheer

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