Small Undead (Any Race), Neutral Good
Armor Class 10
Hit Points 45 (13d8)
Speed 20 ft., Climb 10 ft.
STR
4 (-3)
DEX
16 (+3)
CON
10 (+0)
INT
12 (+1)
WIS
11 (+0)
CHA
17 (+3)
Saving Throws WIS +2, CHA +5
Skills Acrobatics +6, Insight +5, Stealth +11
Damage Vulnerabilities Radiant
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Elvish 'Only languages it knew in life'
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Aura of Sobs. The Attic Whisperer enshrouds itself in a tapestry of stolen voices. each living creature that enters or starts their turn in the aura must succeed at a DC 19 Will save or the unnerving, bitter sobs render them distraught and they become Stunned for as long as they remain within the aura. A creature that succeeds is temporality immune for 1 hour.  The Attic Whisperer can deactivate the aura as an Action, maintaining this requires concentration by the Attic Whisperer

Whispered Despair. When a living creature enters the Attic Whisperer's Aura of Sobs it must make a DC 10 Will save or be Charmed by the Attic Whisperer. Creatures Charmed in this way will see the Attic Whisperer as it was in life and will act as a playmate to the Attic Whisperer for the duration. Charmed Creatures cannot willingly move outside a 10ft radius of the Attic Whisperer. This effect lasts 24 hours or until dispelled or the Attic Whisperer dies.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: (1d4+2) slashing damage. Target must make a DC 14 WILL save or be silenced until the end of their turn. 

Description

Beware the Haunting sobs of the Attic Whisperer, for they carry the pained wrath of an abandoned child who perished due to the neglect or absence of their caretakers. animated by loneliness, the embittered sprirt binds itself to the material world as a body made of bits and oddments of a lost childhood. To give themselves the semblance of a head, they top their patchwork bodies with a small animal's skull. 

Habitat: Urban

SenDvison

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