Large Giant, Chaotic Neutral
Armor Class 19 (natural armor)
Hit Points 150 (11d10 + 77)
Speed 40 ft.
STR
24 (+7)
DEX
13 (+1)
CON
24 (+7)
INT
8 (-1)
WIS
9 (-1)
CHA
7 (-2)
Skills Perception +2
Senses Darkvision 60 ft., Passive Perception 12
Languages Common (rudimentary), Giant
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration. The troll regains 15 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack. The troll makes two attacks with its greatclub.

Greatclub. Melee Weapon Attack: +11 to hit, reach 10ft. cone. Hit: 17 (2d8 + 7) bludgeoning damage for up to 3 targets in front.

Hurdle. Ranged Weapon Attack: range 60 ft., 5ft. radius. Hit: 14 (2d10 + 2) bludgeoning damage.

Rush. Charge Action: Cave Trolls moves at least 10 ft. in a straight line towards target creature which needs to make a Dexterity saving throw DC 14 or fall prone and be stunned until the end of its next turn. After it, Cave Trolls makes its Multiattack

Description

Cave Trolls apart from its wilder bretheren are not as aggressive and can be reasoned with. Usually, Cave Troll will not attack unless it's starving or was provoked. They would usually live in secluded areas in lower parts of mountain ranges or deep within swamps, however, with the expanse of civilizations, it has become more common to find one or two living nearby villages in far parts of realms, where goverments hold little sway. There have been reports of Cave Trolls forming ties similar to symbiosis with villagers living nearby its lair. Such relationships can include protection from wild beasts in exchange for food or other supplies. 

When attacked or provoked, Cave Trolls are enemies to be taken seriously. They can throw huge boulders from afar or rush its attackers to stun, topple and finish them off with its attacks. Cave Trolls are proficient with crafting simple rock-based tools and huge weapons, but when caught by surprise it is not unnatural to them to use a nearby growing tree as a makeshift club for instance. It's natural rock-like hide gives its great resistance against attacks as well. 

While being mildly intelligent, Cave Trolls minds are similar to that of a small child, which has a very vague notion of what's good or bad and is trapped within a giant body capable of pulling trees thrice its size out of the ground with its bear hands.

Habitat: ArcticForestHillMountainSwampUnderdark

f3ng_liu

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