Hard as nails (3/day): The overlord can reroll any saving throw it failed. It must use the new roll even if lower than before.
Perry: The overlord gains a +2 AC for the turn by sacrificing one of its weapon attacks.
Crowns of the slain: The overlord can taunt humans, elves and dwarves for there kings failings. If anyone is of those races within 60 ft. of the overlord they must succeed on a DC 16 wisdom saving throw or be angerd and loose focus. -1 on attacks and AC for the turn.
Multiattack: The beastman overlord makes five attacks, (one horns, two +1 longsword and two +1 battleaxe)
Action Melee Attack. +1 Longsword: +10 to hit, reach 5 ft., 1 target. Hit: 10 (1d8 + 6) slashing damage or Hit: 11 (1d10 +6) with both hands.
Action Melee Attack. +1 Battleaxe: +10 to hit, reach 5 ft., 1 target. Hit: 10 (1d8 +6) slashing damage or Hit: 11 (1d10 +6) with both hands.
Action Melee Attack. horns: +9 to hit, reach 5 ft., 1 target. Hit: 8 (1d6 + 5) piercing damage.
The overlord has 3 legendary actions, choosing from the options below. Only 1 legendary action can be used at a time and only at the end of another creature's turn. The overlord regains spent legendary actions at the start of its turn.
Weapon Attack (costs 1 Action). The overlord makes a weapon attack.
Protect me (costs 1 Action). If an ally is within 5 ft. of the overlord when the overlord is being attacked, it can switch places with the overlord. Neather reseave attacks of oportunity on them.
Cannable (costs 2 action). The overlord makes a weapon attack and heals the amount in damage done.
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Posted May 27, 2025bro what is this spelling