Medium Construct, Unaligned
Armor Class 13 (natural armor)
Hit Points 51 (8d8 + 15)
Speed 25 ft.
STR
11 (+0)
DEX
13 (+1)
CON
11 (+0)
INT
16 (+3)
WIS
14 (+2)
CHA
10 (+0)
Damage Vulnerabilities Lightning
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 9
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keep Away Tactics: The clockwork lesser mage is designed to avoid close encounter combat. It will do everything it can to ensure it takes on it's target's at a safe or seemingly unreachable position. If cornered, and under 10 HP, it will self destruct.

 

Immutable Form. The clockwork lesser mage is immune to any spell or effect that would alter its form.

Magic Resistance. The clockwork lesser mage has advantage on saving throws against spells and other magical effects.

Hive Mind: The Clockwork Lesser Mage can use the senses of any other Clockwork Lesser Mage within 1 Mile of one another. If one knows where you are, they all know where you are.

Actions

Innate Spellcasting. The clockwork lesser mage's innate spellcasting ability is INT (spell save DC 13). It can innately cast the following spells, requiring no material components. 

At will: Magic Missile at 1st level
3/day each:
Eldritch Blast , Chromatic Orb
1/day: 
Magic Missile at 2nd level.

 

 

 

Reactions

Self Destruct: If a hostile creature enters an adjacent space to the clockwork mage, and it is below 10 HP, it will self destruct dealing 3D8+3 Force Damage, killing itself. DC 13 DEX save, to take half damage.

Description

A construct made of gears and armed with a metallic wand focus.

Monster Tags: construct

Habitat: UnderdarkUrban

luckyelric

Comments

Posts Quoted:
Reply
Clear All Quotes