Large Elemental, Neutral
Armor Class 18 (natural armor)
Hit Points 171 (14d12 + 80)
Speed 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +9
Skills Athletics +9
Damage Vulnerabilities Slashing
Damage Resistances Bludgeoning, Piercing
Damage Immunities Poison
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
Languages Terran
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Siege Monster. The elemental deals double damage to objects and structures.

Button Magnet. When buttons come within 10 feet of the Button Elemental, they are drawn to it.

Actions

Multiattack. The elemental makes 3 slam attacks, which can be replaced with a Sewing Needle attack

Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit 17 (2d10+5) bludgeoning damage.

Sewing Needle. Ranged Weapon Attack: +7 to hit, reach 15ft., one target. Hit 9 (2d6+3) piercing damage and the target must make a DC 17 Strength saving throw or be grappled by the Button Elemental.

Description

A Button Elemental comprises seemingly normal buttons, but when they all combine into a giant monster, they aren't normal buttons anymore right?

Lair and Lair Actions

On initiative 20 all creatures grappled by the Button Elemental take 14 (3d6+5) Bludgeoning

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