Antimagic Susceptibility. The armor is [condition]incapacitated while in the area of an [spell]antimagic field. If targeted by [spell]dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall [condition]unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: 1d20+4 (to hit) 5ft (reach) 1d6+2 bludgeoning damage
Greatsword. Melee weapon attack: 1d20 (to hit) 5ft (reach) 2d6 slashing damage
Description
This suit of magically animated plate armor clamors as it moves, banging and grinding like the spirit of a fallen knight. It has been created by a strong wizard, to protect great treasure.
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