Medium Construct (Human), Typically Lawful Good
Armor Class 18 (natural armor) plate
Hit Points 40 (6d8 + 6)
Speed 25 ft.
STR
14 (+2)
DEX
11 (+0)
CON
13 (+1)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Saving Throws CON +3
Damage Vulnerabilities Acid, Fire
Damage Resistances Ranged Attacks
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The armor is [condition]incapacitated while in the area of an [spell]antimagic field. If targeted by [spell]dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall [condition]unconscious for 1 minute.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack. The armor makes two melee attacks.

Slam. Melee Weapon Attack: 1d20+4 (to hit) 5ft (reach) 1d6+2 bludgeoning damage

Greatsword. Melee weapon attack: 1d20 (to hit) 5ft (reach) 2d6 slashing damage

Description

This suit of magically animated plate armor clamors as it moves, banging and grinding like the spirit of a fallen knight. It has been created by a strong wizard, to protect great treasure.

Morganisgreat

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