Medium Humanoid (Any Race), Chaotic Evil
Armor Class 14 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws DEX +4, CON +5, CHA +5
Skills Deception +4, Persuasion +4, Religion +2
Damage Immunities Acid
Senses Passive Perception 11
Languages Dragonic and Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Devotion to the Dark Dragon This creature has advantages on saving throws made against charisma, intelligence, or constitution. They also have a +1 to Armor Class.

Breath Weapon (Recharge 2) The cultist is able to cast a breath weapon attack that is a gift by their dragon deity. It is a small 30 ft by 15 ft cone. On hit it deals 2d6 acid damage. This action does let it use other attacks.

Spellcasting. The cultist is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13). The cultist will cast alter self or polymorph before the battle starts. The cultist has the following spells prepared:

Cantrips (at will): light, fire bolt, thaumaturgy

1st level (3 slots): inflict wounds, thunderwave, feather fall

2nd level (2 slots): hold person, darkness, alter self

3rd level (2 slots): Fireball, Fly, Lightning Bolt

4th Level (1 slots): Polymorph, Wall of Fire

Actions

Multiattack The cultist will attack with one spell and a Dagger

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 1d4 piercing damage.

Spells The cultist will cast one spell of their choice

Reactions

Block The cultist can use their dagger to block a melee attack and reduce its damage by 1d4. This prevents the cultist from attacking with a dagger on their next turn.

Description

These cultists who worship Voltrial are dealers in the dark, slowly tearing cities apart and dragging their occupants into the shadows. These cultists always terrozing cities of peace and turning kingdoms against each other. Since the Battle of Unity in 1567, the cultists were thought to have all died after the Archmage Sabaris sacrificed herself to cast a powerful explosion that burned all evil. Some of that power was caught and was  used to create a magical shield around a city the survivors built. Sabaris dependents still rule the kingdom to this day. But a group of cultists survived, and they are bent on revenge.

Monster Tags: NPC

Habitat: MountainUrban

Asriel_Dreamurr

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