Small Monstrosity, Neutral
Armor Class 25 (15 if unable to move)
Hit Points 38 (4d12 + 11)
Speed 60 ft., (Hover)
STR
10 (+0)
DEX
22 (+6)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +10
Skills Investigation +10, Perception +10
Damage Immunities Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Deafened, Prone
Senses Darkvision, Passive Perception 20
Languages Does not communicate at all.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Unnatural Reflexes. As long as the Apex Eye can move freely, it gains a +10 bonus to its Armor Class.

Quick. The Apex Eye's movement does not provoke opportunity attacks.

Actions

Double Dash. When the Apex Eye takes the dash action, it gains extra movement equal to twice its normal movement for the rest of the turn.

KaffeMumrik

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