Armor Class
25
(15 if unable to move)
Hit Points
38
(4d12 + 11)
Speed
60 ft., (Hover)
STR
10
(+0)
DEX
22
(+6)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
DEX +10
Skills
Investigation +10, Perception +10
Damage Immunities
Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Darkvision, Passive Perception 20
Languages
Does not communicate at all.
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Unnatural Reflexes. As long as the Apex Eye can move freely, it gains a +10 bonus to its Armor Class.
Quick. The Apex Eye's movement does not provoke opportunity attacks.
Actions
Double Dash. When the Apex Eye takes the dash action, it gains extra movement equal to twice its normal movement for the rest of the turn.
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