Large Dragon (Demon), Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 600 (6d8 + 150)
Speed 30 ft., Fly 60 ft., Swim 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws DEX +6, CON +5, WIS +4, CHA +5
Skills Nature +0, Perception +4, Stealth +4
Damage Immunities Acid
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages Abyssal, Celestial, Common, Draconic Draconic
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Amphibious. The dragon can breathe air and water.

Abyssal Favors. Capable of sustaining rifts and calling reinforcements.

Ruler's Edict. If the first attack lands on a target; the creature or homunculus cannot react to the second strike.

Multistrike. This creature gains three melee attacks or two ranged attacks.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage.

Acid Breath (Recharge 5–6). The dragon exhales acid in a 15-­foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.

Wide Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage.

Bonus Actions

Flame Tantrum. After taking more than 5 damage at once; this unit can attack in an immediate area around it for 2(d6+2) of flame damage. A saving throw of 14 must be passed to evade the attack.

Reactions

Retreat Launch. This creature can immediately launch if not proned or stunned as long as it has a movement and bonus action. The creature launches itself upwards 40 feet then hovers.

Description

A black dragon wyrmling covered in Abyssal adornments; having been captured and tamed by acolytes. It is slowly being deformed by Abyssal energy and its eyes have turned from a bright yellow to a deep orange.

Monster Tags: Demon

Gunz0

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