Amphibious. The dragon can breathe air and water.
Abyssal Favors. Capable of sustaining rifts and calling reinforcements.
Ruler's Edict. If the first attack lands on a target; the creature or homunculus cannot react to the second strike.
Multistrike. This creature gains three melee attacks or two ranged attacks.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage.
Acid Breath (Recharge 5–6). The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.
Wide Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage.
Flame Tantrum. After taking more than 5 damage at once; this unit can attack in an immediate area around it for 2(d6+2) of flame damage. A saving throw of 14 must be passed to evade the attack.
Retreat Launch. This creature can immediately launch if not proned or stunned as long as it has a movement and bonus action. The creature launches itself upwards 40 feet then hovers.
Description
A black dragon wyrmling covered in Abyssal adornments; having been captured and tamed by acolytes. It is slowly being deformed by Abyssal energy and its eyes have turned from a bright yellow to a deep orange.
Comments